does it have the same problem as the BR3 and 4, which does not run at 60fps on a 144hz monitor?
Rally Point 5
A downloadable game for Windows
What is it?
Offroad racing with the fastest cars - equipped with unlimited nitro. Be aware though! Too much nitro will overheat your car with explosive consequences... Can you finish in time to unlock new cars and tracks?
Rally Point 5 is the final entry in the long running Rally Point series - or is it...???
This latest entry needed another set of cars and tracks - faster then ever before!
- 9 Cars
- 9 Tracks
- 3 Environments
- 10 Ingame achievements
- Completely remastered
- Highres textures, music and SFX
- Fancy post-effects
- Lightning fast-performance - gone are the days of 30 fps
Rally Point is part of the XformGames Archives. A carefully selected line of the best Xform Games - ported or remastered for old and new fans alike.
Originally build in Adobe Director (Shockwave) - now remastered in Unity.
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Or watch game footage on http://www.youtube.com/xformgames
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
- Rally Point 5 released!35 days ago
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Hey Xfrom. I just want to ask if you could revert BR5HD from v1.0.6 back to v1.0.4 on itch.io? It's because v1.0.6 is just very buggy, and unfinished, maybe it was a planned but later scrapped update and you accidentaly released it here idk (and you never said about v1.0.6 releasing on steam so its only on itch.io). From the gameplay of v1.0.4 that is only on steam, it is definitely less buggy and maybe some mods will work on itch.io of you would do it. I'm also asking here because I hope you will notice this comment here.
Hi Harma22, thanks for your reply.
There have never been feature updates or any (big) code changes. The only difference in the 1.0.6 (as I recall now) is there are more vehicles in there. These vehicles cannot be properly gained (that code part is missing) but there aren't any other changes that can influence stability or create additional buggyness.
This build is not using Mono anymore when compiling but it is converted to c++ which can mean modding is more difficult todo. The reason we did this is because it this version runs much faster than the previous one.